Why Kris is amazing
I look that smart every day really, even at school where I am currently studying media.
I love film and taking pictures, and if you scroll down the page you will see some random examples of this I have managed to dig up..
Anyway, on here I will be posting all my AS media foundation portfolio work and basically it will be pretty amazing...
Friday, November 28, 2008
I wrote out a list of all the possible shots we could try and shoot on shooting day. Most are derived from a draft storyboard produced by Jack, although I added alot of extra shots that we came up with on test shoot day just in case the storyboarded sequence does not work, and so we have a huge range and variation in shots and ideas. This shot list will be present on shoot along with a shooting script, storyboard and shot log produced by Jack and Shaun.
Scene 1 - Victim waking up and struggling (try from different angles)
- ECU victims eyes
- BCU victims eyes and nose
- CU victims face
- MCU victims head and neck
- MCU victims head and neck (from behind)
- MS victim struggling
- MS HA victim struggling (behind over shoulder)
- MS LA victim struggling (behind over shoulder)
- MLS victim struggling
- LS LA 360 arc victim struggling
- LS 360 arc victim struggling
- LS HA 360 arc victim struggling
- LS victim struggling
- LS HA victim struggling
- LS LA victim struggling
- VLS crab victim struggling
- VLS crab victim struggling (from behind)
- CU victims left hand chained
- CU victims right hand chained
- CU victims waist chained (padlock)
- CU victims feet chained (metal tray)
- CU tilt or crane up from feet to shoulders and head
- Steady zoom out from CU face to LS victim struggling (could tilt to one side slowly)
- Crash zoom in from LS victim struggling to CU face
Scene 2 - Killers entrance
- POV handheld track of killer entering basement to victim
- Track following killer entering basement to victim (over shoulder)
- CU of killers feet walking down stairs
- CU of killers last step onto puddle
- CU of killers feet walking on level ground
- POV LS killer spying on victim through gap in shelves (not showing victims face)
- OTS LS killer spying on victim through gap in shelves (not showing victims face)
- LS killers shadow on wall (walks towards then turns right)
- MS killers shadow on wall (walks past)
- LA VLS killer walking past camera, looking around corner to victim (fully blacks out screen for split second)
- VLS killer walking past camera, looking around corner to victim (fully blacks out screen for split second)
- CU killers nose, mouth and neck as he zips up his jacket or zips down his jacket slightly
- CU killers fingers tapping against sides
- CU killer stretching out hand or cracking knuckles
Scene 3 - Killer/Victim conversation
- POV LS light flash with nothing in room ahead (from victims POV)
- POV LS light flash revealing killer (from victims POV)
- POV MLS light flash revealing killer (from victims POV)
- POV MS light flash revealing killer (from victims POV)
- POV MCU light flash revealing killer (from victims POV)
- HA OTS LS killer walking towards victim
- LA LS killer walking towards victim (from bottom left)
- LS mastershot of conversation (side on)
- MS OTS victims whole conversation (over killers left shoulder)
- MS OTS killers whole conversation (over victims right shoulder)
- CU killer chosing weapon and picking it up
- Quick pan down from victims face to weapons
- Handheld shot following killers weapon towards victims gag
- MLS Crab behind victim as killer speaks
- MLS OTS HA killer speaking (so weapons can be seen behind on ground)
- MS killer putting victim to sleep (side on)
- CU victims face falling to sleep
- ECU victism eyes falling to sleep
- POV room going blurry (from victims POV & going out of focus)
- LS of victim asleep and killer walking away
Scene 4 - Killers exit
- POV handheld track of killer exiting basement
- Track following killer exiting basement (over shoulder)
- MLS other victim chained to wall
- MCU other victim moaning
- CU bloody hand on door pane as lights go out
Cutaway Shots
- CU drainpipe dripping water onto puddle
- CU pipes near ceiling
- CU lights flickering
- MS blurry lights shimmering (out of focus)
- CU saw swinging from side to side hung up on peg
- CU sinister object on shelf
- CU scattered paper
- CU weapons lined up on ground
Here is a copy of a draft scipt I wrote for our group. It was eventually shortened to fit into the maximum 45 seconds conversation time in order for our sequence to work, but there were not many changes to this script in order to create a final script.
Killer to be played by Matt Doyle and victim to be played by Rob Demont...
Killer enters the corner of the room, walks towards the victim in the chair, takes his weapon of choice and uses it to ungag him instead of kill him, to the surprise of the audience. The victim gives a confused moan.
Killer (calmly and reassuringly): Theres no need to be frightened, we're gonna take good care of you.
Victim (bewildered): What? No, please -
Killer: I said theres no need to be frightened... we try to accomodate all our new guests as best we can.
Victim: But -
Killer: Trust me.
The killer begins to feel inside his coat pockets.
Victim (in confusion): Who are you? What am i doing here?
The killer kneels down with a torch, ignoring the question.
Killer: I'm just going to check your eyes, you might be feeling a little dazed.
The killer forces the torch towards the victims eyes and checks his pupils.
Victim (with more anger): Get off me!
Killer: Hmm you look a little dizzy... would you like a drink?
Victim: Who are you?
Pause.
Killer (with more charm): It would be aweful of me not to offer you a drink. I'll bring you down some water on my next visit.
Victim (in desperation): Your NEXT visit? Wha - Whats going on? What am i doing here?!
Killer (with sudden frightening anger, quickly desceninding into calm): PLEASE - be quiet. If you wouldn't mind. We've been recieving alot of complaints recently...
Victim: What? Where am I?! Who the hell are -
Killer (suddenly): I SAID BE QUIET.
The killer grabs the victim by the jaw. The victim moans in pain and desperation. The killer thinks to himself and regathers his calm state of mind.
You seem terribly confused. I recommend you catch some sleep now.
The killer ignores the desperate moans and plees of the victim and forces him to sleep with a drug. The victims eyes roll and eventually he slumps into his chair asleep.
Killer: Better, thanks. Its greatly appreciated.
The killer smiles to himself and begins to walk out the room quietly humming to himself the tune of the lullaby 'go to sleep'. As he walks down an aisle between some shelves the sounds of other men screaming becomes more evident. Another victim chained to a wall starts to moan out to the killer as he walks past.
Killer: Now, now Mike. You take good care now.
The killerwalks towards a door where there is the sound of someone moving. The killer opens the door and walks through it.
Killer: And you Jack. Good night.
The killer shuts the door forcefully. A blood stained hand can be seen making an attempt to grab the handle but simply thumpingon the door palm first before smearing helplessly down the glass. The killer stops in his tracks and faces the door with a look of inconvenience on his face.
Killer: Ah, another job for the cleaner.
The killer laughs subtly in a sinister way before murmering something to himself.
Killer (almost secretively): She'll be dead pleased...
The killer laughs again to himself and leaves the basement to the sound of his footsteps and his "oblivious" humming.
Tuesday, November 25, 2008
Final Idea
Our final idea will start with a victim waking up. This will be a series of CU's at different angles creating a montage effect. The character will look around and motivated cuts disguised as cutaways establish various parts of the basement room. The victim will look down and more motivated cuts will show flash cutaways of his hands and feet chained up. This will be followed by some establishing shots of the victim in the chair chained up and the camera will arc the chair 360 degrees in fast motion. This will cut to POV shot looking through a gap in some shelves at this victim. Parallel editing between the victims face and the killers feet/shadows etc will build up tension as the killer comes towards the victim, picks up one of the weapons lined up on the floor (ip dip doo...) and raising it. We will not see the killers face yet, just the back of his head, but instead of killing the victim he cuts or rips off his gag and begins to speak normally. He is reasurring and charming in this shot/reverse shot conversational continuity sequence but much of what he says has hidden tones of twisted irony revealing he is treating his victims as "guests" hoping they have a "comfortable stay". Suddenly, he is more forceful showing his strength and power by forcing the victim to sleep using a drug. Then a long POV tracking shot will show the killer leaving the room as he murmers to himself creepily showing he is psychotic. He will pass other victims pleeing for freedom and eventually shots the door on a victim. We end on a shot of the victims blood smeared hand bang on the glass window of the door with a horrible scream. We will focus on this shot as the hand falls steadily down the glass and the killer says something ironic revealing more of the situation before we hear the killer footsteps leave. We will fade to black revealing the film title. Throughout the whole sequence random cutaway shots of basement objects such as a dripping pipe, flickering light, stacks of weapons and shadows will be accompanied by credits (director, producers, cast and company names).
Prop List
Character Props:
Victim 1
Plain white t, jeans, trainers, black eye using make up, messy hair, water on face for tears/sweat
Victim 2
White shirt, jeans, trainers, covered in fake blood
Victim 3
Doesn't matter just dark clothing
Killer
Dark trench coat, black boots, black jeans/trousers, gloves?
Scene Props:
- mallet
- chisel
- saw
- hammer
- nails
- crow bar
- chair
- chains
- rope
- padlock
- metal tray
- fake blood
- black tape
Other Props:
- water source
- cleaning equipment
Where the victim will be sitting in the basement (once removing all the clutter).
Close up of the chair.
Testing out lights at low intensity.
At high intensity.
Filming some initial test shots.
Using the blue filter gel on the lights for cold metallic effect.
Using the orange filter gel on the lights to create a dangerous effect, in contrast to the blue.
Filming from the victims point of view.
Using the chain and padlock as props.
Close up of the chain and padlock.
Close up of a hand chained up.
Using the metal tray to chain the victims feet to.
The chair fully set up with chains, rope and metal tray (just missing the victim).
The weapon line up.
Close up of where the victims feet will be.
Low intensity lighting with blue filter gel (our final lighting setup).
Stairway for killers entrance.
A possible close up of the killers feet on stairway.
Point of view shot of killer walking into basement.
Killer looking through door where blue light shines through.
Our favourite shot of a victims hand on the door.
A hole in the door glass which could be exploited for shock.
What the killer sees as he enters.
The killers shadow as he walks.
Pitch black in hallway between the two light setups, disorientating the audience before the killer reaches the victim in the chair.
A gap in the shelves which the killer can look through and spy on the victim.
What the killer will see (with victim sitting in chair).
My Reflections
The test shoot went well, with my group getting a better feel of our location and deciding on where the lights would stand and where the characters will be positioned. We decided on the victim to be chained up in a chair in a corner of the basement furthest away from the door. Here there was not too much clutter compared to the rest of the basement, with the stacks of boxes and mops seeming easiest to move quickly compared to the various other items in other parts of the room. Also, there was a thin window slit here that we thought could be exploited in some way, and lots of useful props such as weapons, chains and rope. We placed a studio light facing on to the scene from the left, so this would be hidden behind a shelf aisle when the killer enters the scene. This was a decision we made after testing out various other positions, and seemed best suited to a particular POV track of the killers entrance/exit that we really liked. Before trying out shots we tested the camera at different intensities and different colours using blue, orange and green filter gel. We eventually decided to shoot with all the room lighting off, with the studio lights at a medium intensity, creating a low key effect casting lots of shadows and making some parts of the room completely dark, focusing the light on the important parts of the room. We went for the blue gel, as it gave off a cold, metallic look often associated with modern horror, connoting isolation and imprisoment whilst creating an eery atmosphere. With this lighting we managed to complete much more effective shots and gained some impressive footage, compared to earlier in the shoot when lighting was not so prominant. It was here we came up with the long POV track following the victim, and particuarly liked a point in the track passing the door, where a hand could appear blood smeared. The combination of dust on the glass door panes and blue lighting from behind the door created a very shocking effect. We thought this could be even scarier by flashing the lights on and off to create a flickering effect, and this led us on to a new idea with the lights flashing on and off whilst the killer progresses closer to the camera. We also got some good close up footage of the victim but decided on watching this, that a better actor was needed than ourselves. We liked the sounds created in the basement and tested out many of these such as banging and scraping a spade against the ground, stepping on glass and turning on the basement lights to create a buzz that we could play over and over again throughout the scene. This would create a long eery buzzing/flickering noise to go with the flashing lights, and we thought we could add the other sounds over the top randomly as well as some distance and some close male screams to create the situation of more than one person in the basement. We had 3 studio lights to light up the path the killer takes in the POV track, as well as the presence of one or two other victims and their sounds. As each light would have to be controlled to flash it, we decided at least one helper would be needed as well as 2 actors to play the part of the killer and victim. This would also help with the issue of space we found, as it took us a long time to clear out sufficient space for the cameras and pathway. With one or two people helping this job would be done quicker. We felt we would probably need a little more space than we cleared out on this test in order to retrieve LS footage of the victim. This is something we decided we may have to check with the caretakers, and ask if this space could be left so we would not have to clear out every time we shot in the basement. Other than this there were no real issues with the shoot, and with more organisation, props and helpers we decided the location could be near perfect for our film. The layout of it inspired our sequence and storyline and now we are content we can produce a really well filmed and lit opening to a modern horror/thriller film.
Saw 1 - Opening Sequence
Saw 2 - Opening Sequence
We thought our opening sequence could share alot of similar features to the openings of 'Saw 1' and 'Saw 2', obviously taking into account our budget. The aspects of 'Saw 1' we thought we could use were the location type, the sounds/atmosphere and certain shots. The location is in a bathroom rather than a basement, but holds the same kind of disused and dirty feel as our location. We particularly liked the watery effect shown in the bath scene, and the fuzzy electric effect shown by shots of the lights when they flicker on. These are boosted by eery sounds of dripping water and electricity generators, a background fuzz we feel we could emulate fairly easily with fans or the light sounds themselves, and using water from a bucket to drip on the pipes. The overall sound is fairly silent with sudden drum sounds matching random flash shots to scare you. We could record drum sounds and use the same kind of shots to help build tension and keep the audience on guard for action. That leaves the very faint high pitched violin twing that occasionally rises and falls as tension runs its course. I don't know how we could emulate this, possibly making our own violin sound on the computer as a kind of audio track. A shot I really liked from the 'Saw 1' opening was the point of view shot from the character as the lights turn on, as this is blurry as if he is in a dazed and blinded state. We could use this for our character as he wakes up, altering the focus on the camera at this point for blurred effect. Also, I feel we can reverse the effect of darkness to light shown in this scene, by the lights flickering and going out at the end of our sequence. This would be effective in mystery, suspence and the meaning of loss of hope, while leaving a black slide to put the title of the film without having to use a cheesy fade to black effect. We felt the camera movements and lighting in the 'Saw 2' clip were extremely effective, and we could use a similar kind of style. The lighting was fairly bright, with the combination of grey/green slimey walls and yellow/white lights giving the whole clip a neon green/yellow kind of bright tint to contrast the shadows and darkness. The lights in our location are very similar, whilst the walls (mainly concrete and brickwork) are more dusty yellow. The overall effect could be a slight neon yellow tint to create bright contrast to the shadows, especially if we shoot at low key lighting with lights only focused on the character and the rest relying on the room lights as they flicker. The shadows created will give a great opputunity to mask the killer and add mystery to his identity, as well as possibly shocking the audience when he arrives. The camera movements in the 'Saw 2' clip are almost an array of different angles of the victim in the chair pieced together in a lightning quick montage. Here this is so fast as to depict the idea of racing against time, but we could use such quick camera movements as flash cutaways to clues of the victims whereabouts, fast-forwarded pans, arcs and tilts of the victim at different angles, and cuts of his face at different distances quickly pieced together to zoom in on him in a mechanical style. This would create the effect of panic, confusion and disorientation as well as giving the film a modern rejuvinated and alternative effect. The sequence could be fast and pacy at some points, but we will also slow it right down at points to build up tension and introduce the characters, setting and situation, as well as creating space for continuity techniques over montage. The camera movements for 'Saw 2' will only be used at certain points in our sequence and not for the whole duration, as this would not work for our project, and we have to take into account that we are shooting an ameteur film with average equipment. We will try to combine similar aspects, and will go as far as we can to emulate some of the techniques shown in the clips on a low budget. We felt both clips had an interesting style, especially in the titles, with 'Saw 1' showing a slow and gloomy effect with cold, blue and rippling watery titles, and 'Saw 2' showing an inconsistent and unpredictable effect with neon yellow/green flickering electric titles. We could use either of these styles in our titles and credits appearing alongside such features as dripping water and flickering lights, to either create a solumn or threatening atmosphere. Both are rather chilling and signify danger clearly. We hope to amplify both with effective titles between clips that use many of the techniques shown in the early scenes of the 'Saw' movies.
More Influences
This is a scene of Gollum in 'Lord of the Rings 2'. He is having an argument with his other side, Smeagle, because he is a schizophrenic. The scene uses shot/reverse shot on the same character to make it look like two characters talking to each other, when really it is the same character. We hope to achieve the same technique for our character who could be a schizophrenic arguing between his good and bad side.
Character Ideas
Victim 1
Possible Names: Mike, Pete, Jack, Matt, Tim, Tom.
Role: Victim, tied up in chair, struggles, uncertain conclusion.
Appearance: Bruised, battered, fake cuts, black eye, messy hair, sweating, tears?
Clothes: Suit or shirt/tie, ragged trousers or smart trousers, shoes or trainers.
Needed Acting Traits: male, fairly well built, can act really scared/confused/dazed, can produce fake tears.
Victim 2
Possible Names: Mark, Mike, Dan, Pete, Joe, Jack, Nick, Matt, Tim, Tom, Chris.
Role: Friend of victim 1, has been lead to victims location, find location to find noone there, is killed by killer.
Appearance: Bruised and battered, sweating, fake cuts, ripped clothes, out of breath.
Clothes: Plain white t splattered in blood, jeans (ripped), trainers.
Needed Acting Traits: Male, athletic, can act scared/confused/angry.
Killer
Possible Names: Unnamed or has a nickname to do with the title.
Role: Walks about victim 1 possibly assembling torture tools, follows victim 2 into basement, kills victim 2. Very childish, he never grew up. So murder ways are very strange and have child-like signifiers.
Appearance: Ambiguous, tall, in the shadows, masked or face shadowed, threatening/menacing.
Clothes: Black boots, black hoodie/jacket/cloak, black fingerless gloves, mask?
Needed Acting Traits: Can look powerful/menacing, tall, physical, well-built, can speek in deep/threatening voice.
My Idea
The sequence will be set in a basement-like room. It will open with shots of a victim in a suit, beaten up, bruised, gagged and tied up to a chair. He will struggle and look terrified, moaning out of desperation. Shots will be cut up by cutaway shots establishing features of the room such as a puddle with dripping water, a broken pipe, a flickering light and a brick wall with the mans shadow. Credits will appear alongside these objects. The sequence will begin alternating between 2 scenes using parallel editing - one of the victim as a figure appears and begins assembling some torture weapons and one of a mystery person running. We will see features of this person without seeing their face and will see them run down some stairs into a dark cellar (the basement). The audience believe the 2 scenes are happening at the same time, with the person running towards the victim. As the person enters into the cellar, we will cut away to a third scene following slower more sinister footsteps down the stairway. As the person moves around the corner towards where the victim should be, a dark shape moves across the screen quickly. The tension will build up towards this climax as we follow the person around the corner to find an empty chair and words along the lines of 'too late' scrawled across the wall in blood (or red paint). This will confuse the audience who expect to find the victim in the chair. At this point the camera faces the person who we see full on for the first time, as he begins shouting for what appears to be his friend (the audience finds this out now). As he moves towards a dark corner, a figure appears from out the darkness and grabs the persons neck from behind at knife point. There is some kind of brief significant conversation between the 2 before the killer slashes the persons throat. We do not see the point of penetration but just a quick action assuming the murder happens as we cut to a shot of the empty chair with flickering lights. The lights go out and the film title appears. The rest of the film will trace back what happened before the victim was caught, establishing the characters, and will then follow what happened and why. It will contain aspects of murder, suspence and gore, focusing on a modern combination of horror and thriller.
Monday, November 17, 2008
Friday, November 14, 2008
Tuesday, November 11, 2008
Tuesday, November 4, 2008
These are some of my favourite clips of all time from horror films. These include the first alien sighting in 'Signs', the famous tv seen from 'The Ring', the dramatic ending to 'The Descent' and the unbelievable opening scene to 'Saw II' (don't watch if you don't want to spoil the films for yourselves!).
I have analysed 'The Ring' clip for shot types, the 'Saw II' clip for opening sequnces and mentioned 'The Descent' clip in my influences and character types. The 'Signs' clip is just another clip I find inluential and have mentioned the fact this first sighting comes very late in the film in my influences. Other than that, these are purely for your entertainment and so I can refer back to these at any time for ideas etc.