Preliminary Task - Brief

Continuity task involving filming and editing a character opening a door, crossing a room and sitting down in a chair opposite another character, with whom she/he then exchanges a couple of lines of dialogue. This task should demonstrate match on action, shot/reverse shot and the 180-degree rule.

Preliminary Task - Finished Sequence

Main Task - Brief

The titles and opening of a new fiction film, to last a maximum of two minutes (all video and audio material must be original, produced by candidates, with the exception of music or audio effects from a copyright-free source).

Main Task - Finished Sequence

Why Kris is amazing

Hi I'm Kris and to the right (beneath useful links, labels and blog archive) there is a picture of me :D >

I look that smart every day really, even at school where I am currently studying media.

I love film and taking pictures, and if you scroll down the page you will see some random examples of this I have managed to dig up..

Anyway, on here I will be posting all my AS media foundation portfolio work and basically it will be pretty amazing...


Tuesday, November 25, 2008

Influences

Saw 1 - Opening Sequence



Saw 2 - Opening Sequence


We thought our opening sequence could share alot of similar features to the openings of 'Saw 1' and 'Saw 2', obviously taking into account our budget. The aspects of 'Saw 1' we thought we could use were the location type, the sounds/atmosphere and certain shots. The location is in a bathroom rather than a basement, but holds the same kind of disused and dirty feel as our location. We particularly liked the watery effect shown in the bath scene, and the fuzzy electric effect shown by shots of the lights when they flicker on. These are boosted by eery sounds of dripping water and electricity generators, a background fuzz we feel we could emulate fairly easily with fans or the light sounds themselves, and using water from a bucket to drip on the pipes. The overall sound is fairly silent with sudden drum sounds matching random flash shots to scare you. We could record drum sounds and use the same kind of shots to help build tension and keep the audience on guard for action. That leaves the very faint high pitched violin twing that occasionally rises and falls as tension runs its course. I don't know how we could emulate this, possibly making our own violin sound on the computer as a kind of audio track. A shot I really liked from the 'Saw 1' opening was the point of view shot from the character as the lights turn on, as this is blurry as if he is in a dazed and blinded state. We could use this for our character as he wakes up, altering the focus on the camera at this point for blurred effect. Also, I feel we can reverse the effect of darkness to light shown in this scene, by the lights flickering and going out at the end of our sequence. This would be effective in mystery, suspence and the meaning of loss of hope, while leaving a black slide to put the title of the film without having to use a cheesy fade to black effect. We felt the camera movements and lighting in the 'Saw 2' clip were extremely effective, and we could use a similar kind of style. The lighting was fairly bright, with the combination of grey/green slimey walls and yellow/white lights giving the whole clip a neon green/yellow kind of bright tint to contrast the shadows and darkness. The lights in our location are very similar, whilst the walls (mainly concrete and brickwork) are more dusty yellow. The overall effect could be a slight neon yellow tint to create bright contrast to the shadows, especially if we shoot at low key lighting with lights only focused on the character and the rest relying on the room lights as they flicker. The shadows created will give a great opputunity to mask the killer and add mystery to his identity, as well as possibly shocking the audience when he arrives. The camera movements in the 'Saw 2' clip are almost an array of different angles of the victim in the chair pieced together in a lightning quick montage. Here this is so fast as to depict the idea of racing against time, but we could use such quick camera movements as flash cutaways to clues of the victims whereabouts, fast-forwarded pans, arcs and tilts of the victim at different angles, and cuts of his face at different distances quickly pieced together to zoom in on him in a mechanical style. This would create the effect of panic, confusion and disorientation as well as giving the film a modern rejuvinated and alternative effect. The sequence could be fast and pacy at some points, but we will also slow it right down at points to build up tension and introduce the characters, setting and situation, as well as creating space for continuity techniques over montage. The camera movements for 'Saw 2' will only be used at certain points in our sequence and not for the whole duration, as this would not work for our project, and we have to take into account that we are shooting an ameteur film with average equipment. We will try to combine similar aspects, and will go as far as we can to emulate some of the techniques shown in the clips on a low budget. We felt both clips had an interesting style, especially in the titles, with 'Saw 1' showing a slow and gloomy effect with cold, blue and rippling watery titles, and 'Saw 2' showing an inconsistent and unpredictable effect with neon yellow/green flickering electric titles. We could use either of these styles in our titles and credits appearing alongside such features as dripping water and flickering lights, to either create a solumn or threatening atmosphere. Both are rather chilling and signify danger clearly. We hope to amplify both with effective titles between clips that use many of the techniques shown in the early scenes of the 'Saw' movies.

More Influences



This is a scene of Gollum in 'Lord of the Rings 2'. He is having an argument with his other side, Smeagle, because he is a schizophrenic. The scene uses shot/reverse shot on the same character to make it look like two characters talking to each other, when really it is the same character. We hope to achieve the same technique for our character who could be a schizophrenic arguing between his good and bad side.

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